CHAPTER ONE
1.0 INTRODUCTION
1.1 OVER VIEW
The phenomenon of anagrams was first discovered by the Greek Peot Iycophron in 260 B.C Since then the study of anagrams has been called the great Art because the word can transposed to produce ARS MAGNA, the Latin name of great Art. However, with the advent of the internal and the creation of sophisticated anagram generating software, kids are now interested in anagram so there is a need for creating software that allows the kids to great anagram.
1.2 STATEMENT OF PROBLEM
The problem associated with anagram base game are
i Learning the new system will be very difficult with the kids in generating an anagram words.
ii The new system will be boring to the kids because learning and storing new words anytime they play the anagram
iii The anagram will be a hidden meaning inclined
iv There is always difficulties in looking possible work that can be formed.