Eduproject.com.ng logo - RESEARCH PROJECT TOPICS AND PROJECT TOPICS ON EDUCATION

PROJECT TOPIC: DESIGN AND IMPLEMENTATION OF MULTI MEDIA TUTORIAL ON MARRIAGE COUNSELLING ON BLOOD GROUP (A CASE STUDY OF GENERAL HOSPITAL AWGU)

Project Body:


CHAPTER ONE

  • INTRODUCTION

Marriage is a social union or legal contract between individuals that creates kinship. It is an institution in which inter- personal relationships, usually intimate and sexual, are acknowledged by a variety of ways depending on the culture or demographic, such a union is usually called  a wedding and the marital structure created is known as wedlock.

People marry for many reasons, most often including one or more of the following: legal, social, emotional, economical, spiritual, and religious. These might include arrange marriages, family obligations, the legal establishment of a nuclear family unit, the legal protection of children and public declaration of love.

Marriage practices are very diverse across cultures, may take many forms, and are often formalized by a ceremony called a wedding. The act of marriage usually creates normative or legal obligations between the individuals involved. In some societies these obligations also extend to certain family members of the married persons. Almost all cultures that recognize marriage also recognize adultery as a violation of the terms of marriage.

Unicef activities also encompass other areas, such as providing support to children affected by TUTORIAL ON MARRIAGE COUNCILNG ON BLOOD GROUP in emergency settings, which force people to flee their homes, interrupt education, break down communication systems, destroy health care facilities, divert political attention from TUTORIAL ON MARRIAGE COUNCILNG ON BLOOD GROUP and often precipitate an increase in sexual violence. Other contributions include collective work on behalf of children in the areas of communication, resource mobilization, and advocacy partnership building and supply management.

BLOOD GROUP MARRIAGE TUTOR is similar to the experiential model of learning. The adherents of experiential learning are fairly adamant about how we learn. Learning seldom takes place by rote. Learning occurs because we immerse ourselves in a situation in which we are forced to perform. You get feedback from the computer output and then adjust your thinking- process if needed. Unfortunately, most classroom courses are not learning systems. The way the instructors attempt to help their students actually learn. Many instructors rely on lectures and tests, and memorization. All too often, they rely on “telling”. No one remembers much that’s taught by telling, and what’s told doesn’t translate into usable skills. Certainly, we learn by doing, failing, and practicing until we do it right. The computer assisted learning serve this purpose.


Disclaimer: Using this Service/Resources: You are allowed to use the original model papers you will receive in the following ways:
  1. 1. This material content is developed to serve as a GUIDE for students to conduct academic research work
  2. 2. As a source for additional understanding of the subject.
  3. 3. As a source for ideas for your own research work (if properly referenced).
  4. 4. For PROPER paraphrasing (see your university definition of plagiarism and acceptable paraphrase)
  5. 5. Direct citing (if referenced properly)
  6. Thank you so much for your respect to the authors copyright.

Useful Links:

Related Projects