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PROJECT TOPIC: DESIGN AND SIMULATION OF NATIONAL LOTTO GAME

Project Body:


CHAPTER ONE

1.0              INTRODUCTION

The role information technology have played in various field of human endeavors can not be over emphasized. As most section of humanity like banking industries, auto mobile industries etc have experience the influenced of infor5mation technology like wise the sport sector.

Electronic games (video games and computer games) grew in popularity in the late 20th century, as the power of computers increased. In most electronic games, players use a keyboard, joystick, or some other types of game controller. Video games are played on special designed arcade machines, handheld devices, or systems that are hooked to television screens. Computer games are played on home computers. With electronic games, the computer itself can serve as the opponent, allowing people to play traditional games such as chess or bridge against the computer.

A lotto game can be played as lottery game. A lottery game is a form gambling which involves the drawing of lots for a prize. Some governments outlaw it, while others endorse it to the extent of organizing a national or state lottery. It is common to find some degree of regulation of lottery by governments. At the beginning of the 20th century, most forms of gambling, including lotteries and sweepstakes, were illegal in many countries, including the USA and most of Europe. This remained so until after. World War II. In the 1960s casinos and lotteries began to appear throughout the world as a means to raise revenue in addition to taxes.

One of the most important distinctions made in characterizing different forms of games is that between extensive and normal. A game is said to be in extensive form if it is characterized by a set of rules that determines the possible moves at each step, indicating which player is to move, the probabilities at point if a move is to be made by a chance determination, and the set of outcomes assigning a particular payoff or result to each possible conclusion of the game. The assumption is also made that each player has asset of preferences at each move in ant6icipation of possible outcomes that will maximize the player’s own payoff or minimize losses. A game in extensive form contains not only a list of rules governing the activity of each player, but also the preference patterns of each player.


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